1月24日美服官方蓝贴发布了关于奥山的改动。
官方原贴地址:
[https://us.forums.blizzard.com/en/wow/t/alterac-valley-adjustments-incoming/422125]
下面我们就来看看具体改动了哪些内容:
改动一
We're working on a hotfix that will go live soon that will make honorless targets unlootable. This is intended to further discourage camping the starting caves as an efficient activity.
为了进一步扼制蹲出生点的行为,无荣誉目标的击*不会有掉落。
将会迅速实装
改动二
Several concurrent adjustments should positively affect the initial state of each instance of Alterac Valley:
Alterac Valley will now allow parties of up to 5 players to queue together. When a party queues together, they will be placed into the same battleground.
奥山将允许最多5人小队同时排队,且小队成员会被排到同一战场。
There will no longer be a number in the name of the battleground in the "Join Battle" screen.
战场将不会有编号。
We're fixing a setting that allowed the battleground to start with as few as 20 players on a team.
之前的一项设定允许一个阵营最少20人就可开始游戏,现在我们将会修复。
将会在下一次安排的每周更新时实装
改动三
Finally, we're updating the calculation of diminishing returns to match patch 1.12 of original WoW. When WoW Classic first launched the Honor System, we made the decision to decrease Honor by 25% per repeated kill.With world PvP being the only option for obtaining Honor at that time, this made sense. Now, PvP has primarly moved to battlegrounds where repetitious engagements can happen with much greater frequency. Starting next week, Honor will now decrease by 10% per repeated kill in both battlegrounds and world PvP.
单目标重复击*的荣誉递减将从之前的25%降至10%,实装时间下周
本次改动很大,对后续奥山战场的情况影响有多大暂且未知,但是基本上能杜绝刷声望之类的互刷场的存在,对于奥山战场的正常进行应该是有好处的。但因为此次改动同时也让YY队更难组织,有玩家担心联盟方在奥山将会更难打。